I don't care what the indicators are as long as they are clearly explained in the walk through. The other issue to me is that the COF must be the same for each shooter regardless of where the moveable threat is placed. Designers should make every effort to make the COF time neutral no matter where the changeable threats are placed.

Colors, playing cards, guns, knives, babies, even stinking badges. Don't matter to me. It's a shooting problem to solve. As far as a game goes, just let me know ahead of time.

Mark