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        <title>Reshoot or no reshoot </title>
        <link>http://idpaforum.yuku.com/topic/5262/t/Reshoot-or-no-reshoot.html</link>
        <description>
        <![CDATA[ A shooter shoots at a IDPA target and hits the stick, breaking the stick in half, and the target flopps around and is now un-shootable. Prop failure and
reshoot? Or tuff luck, shoot better and the stick will not break by it&#39;s self? ]]>
        </description>

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		<pubDate>Mon, 15 Jun 2009 11:55:24 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34854/t/Reshoot-or-no-reshoot.html#reply-34854</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">TEXASTACTICAL wrote:</strong>
  <hr>
  &quot;Stop!&quot; Reshoot........unless you know they did it on purpose. <img src="http://www.ezboard.com/images/emoticons/tongue.gif" alt="image">
</blockquote>If that was the case then the answer is  &quot;Tic Toc Dude&quot; <img height="15" src="http://www.ezboard.com/images/emoticons/laugh.gif" width="15" alt="image"><img height="15" src="http://www.ezboard.com/images/emoticons/roll.gif" width="50"... ]]></description>

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			<author>feeds@yuku.com (Gregg Kratochvil)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34854</guid>
			<pubDate>Tue, 23 Jun 2009 21:39:24 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34826/t/Reshoot-or-no-reshoot.html#reply-34826</link>
			<description><![CDATA[ &quot;Stop!&quot; Reshoot........unless you know they did it on purpose. <img src="http://www.ezboard.com/images/emoticons/tongue.gif"> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TEXASTACTICAL)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34826</guid>
			<pubDate>Tue, 23 Jun 2009 14:40:06 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34747/t/Reshoot-or-no-reshoot.html#reply-34747</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">pencorco wrote:</strong>
  <hr>
  So if I&#39;m shooting a COF and I don&#39;t like the way I&#39;m doing I can just shoot one of the target clips so the target falls or the stand fails. Then
  I&#39;ll be able to re-shoot the stage.
</blockquote>If you are having a bad COF but you are able to deliberatly shoot a small clip used to hold a target (lets say a 1 inch by 1/2 inc clip). or even
a 2 inch wide peace of lath so that it will fail without... ]]></description>

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			<author>feeds@yuku.com (TechPyle)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34747</guid>
			<pubDate>Fri, 19 Jun 2009 22:14:04 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34733/t/Reshoot-or-no-reshoot.html#reply-34733</link>
			<description><![CDATA[ Some 1x2&#39;s with knots in them will break with one well/poorly placed shot. I don&#39;t know what that has to do with anything.
<br>
<br>
Give the guy a friggin&#39; re-shoot. This is a very gray area, unadressed by the rule book, the COF description, or known club protocol, so the decision
should be made in favor of the shooter.
<br>
<br>
Koski ]]></description>

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			<author>feeds@yuku.com (Steve Koski)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34733</guid>
			<pubDate>Thu, 18 Jun 2009 23:04:57 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34732/t/Reshoot-or-no-reshoot.html#reply-34732</link>
			<description><![CDATA[ But, but, but, there is one thing bothering me about the no-reshoot hard line y&#39;all are proposing. We use 1&quot; x 2&quot; lath to hold up our targets.
And one bullet hole will not break them. It takes two or three in the same proximity to break the stick.
<br>
<br>
So the first guy that hit the stick is not penalized. And the second guy that hit the stick is not penalized. But the third guy, y&#39;all claim should not get
a reshoot because the stick broke. Seems inequitable to me.
<br>... ]]></description>

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			<author>feeds@yuku.com (freeidaho)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34732</guid>
			<pubDate>Thu, 18 Jun 2009 22:08:52 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34726/t/Reshoot-or-no-reshoot.html#reply-34726</link>
			<description><![CDATA[ That was my point. If you tank the stage, just shoot a stick into and get a re-shoot. I build target stands for both USPSA and IDPA and they are not
bullet proof. ]]></description>

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			<author>feeds@yuku.com (Diesel doc)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34726</guid>
			<pubDate>Thu, 18 Jun 2009 19:55:40 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34725/t/Reshoot-or-no-reshoot.html#reply-34725</link>
			<description><![CDATA[ So if I&#39;m shooting a COF and I don&#39;t like the way I&#39;m doing I can just shoot one of the target clips so the target falls or the stand fails. Then
I&#39;ll be able to re-shoot the stage.
<br>
<br>
I would never do this at a match.
<br>
<br>
But I would not like the precedence to be set that you can re-shoot the stage if you <span style="font-weight: bold; color: rgb(255, 0, 0); text-decoration: underline;">CAUSE</span> a &quot;prop failure&quot;.
<br>
<br>
Wouldn&#39;t that be the... ]]></description>

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			<author>feeds@yuku.com (pencorco)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34725</guid>
			<pubDate>Thu, 18 Jun 2009 19:49:27 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34716/t/Reshoot-or-no-reshoot.html#reply-34716</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Diesel doc wrote:</strong>
  <hr>
  The stand did not fail, he shot the stick into. Go back and read the first post.
</blockquote>Here is the first post &quot;A shooter shoots at a IDPA target and hits the stick, breaking the stick in half, and the target flopps around and is
now un-shootable. Prop failure and reshoot? Or tuff luck, shoot better and the stick will not break by it&#39;s self? &quot;
<br>
<br>
The target was unshootable.  Seems clear... ]]></description>

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			<author>feeds@yuku.com (robertbank)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34716</guid>
			<pubDate>Thu, 18 Jun 2009 16:26:47 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34715/t/Reshoot-or-no-reshoot.html#reply-34715</link>
			<description><![CDATA[ The stand did not fail, he shot the stick into. Go back and read the first post. ]]></description>

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			<author>feeds@yuku.com (Diesel doc)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34715</guid>
			<pubDate>Thu, 18 Jun 2009 16:07:33 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34714/t/Reshoot-or-no-reshoot.html#reply-34714</link>
			<description><![CDATA[ The stand failed because it no longer held the target in the proper position.
<br>
Like I said, we expect our target stands to withstand bullet strikes.  In every match, there&#39;s lot of them, and nothing noticeable happens.
<br>
In the case mentioned at the start, something did happen: the stand no longer held the target in the correct position.  Since the target was not intended to
move or disappear, and it did not move or disappear for any of the other shooters, then the shooter was not... ]]></description>

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			<author>feeds@yuku.com (FieldShunt)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34714</guid>
			<pubDate>Thu, 18 Jun 2009 16:04:31 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34712/t/Reshoot-or-no-reshoot.html#reply-34712</link>
			<description><![CDATA[ The way I read this, he shot the target wood stake into. So how does USPSA call this a prop failure. Dont think they have bullet proof stakes. ]]></description>

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			<author>feeds@yuku.com (Diesel doc)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34712</guid>
			<pubDate>Thu, 18 Jun 2009 15:55:16 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34709/t/Reshoot-or-no-reshoot.html#reply-34709</link>
			<description><![CDATA[ I believe this is a course failure.
<br>
In USPSA, as mentioned above, it&#39;s a no-question reshoot.  That&#39;s the way the rule&#39;s written.
<br>
What&#39;s the important factor here is that the target stand has failed.  All of our props are designed to keep working properly even if struck by a bullet,
including target stands.  They&#39;re designed to be able to withstand the occasional hit, and good ones do.
<br>
The critical point is that once the stand has failed, the course is no... ]]></description>

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			<author>feeds@yuku.com (FieldShunt)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34709</guid>
			<pubDate>Thu, 18 Jun 2009 15:01:44 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34694/t/Reshoot-or-no-reshoot.html#reply-34694</link>
			<description><![CDATA[ I would score the target as if it were still in the correct position. If shooting the post caused the shooter to be unable to neutralize the target then
that&#39;s how it should be scored. If it was a misdirected head shot of a &quot;2 body 1 head&quot; set up, then it&#39;s just -5.
<br>
<br>
<span style="text-decoration: underline;">These are only my opinions and are normally not shared by others. </span>
<br> ]]></description>

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			<author>feeds@yuku.com (pencorco)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34694</guid>
			<pubDate>Thu, 18 Jun 2009 12:19:53 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34693/t/Reshoot-or-no-reshoot.html#reply-34693</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">pencorco wrote:</strong>
  <hr>
  I ran into the same problem with the steel targets at this years Frozen Penguin. They used a steel leg to hold up a hidden cardboard target. You were
  required to shoot the leg out, hence dropping the target on its side and becoming visible. I shot the steel leg, which was app. 3&quot; wide X 12&quot; high,
  on the side which rotated it 90 degrees. This created a 1/4&quot; x 12&quot; shooting area. I then proceeded... ]]></description>

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			<author>feeds@yuku.com (robertbank)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34693</guid>
			<pubDate>Thu, 18 Jun 2009 10:16:46 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34667/t/Reshoot-or-no-reshoot.html#reply-34667</link>
			<description><![CDATA[ I ran into the same problem with the steel targets at this years Frozen Penguin. They used a steel leg to hold up a hidden cardboard target. You were required
to shoot the leg out, hence dropping the target on its side and becoming visible. I shot the steel leg, which was app. 3&quot; wide X 12&quot; high, on the
side which rotated it 90 degrees. This created a 1/4&quot; x 12&quot; shooting area. I then proceeded to unload 3 clips trying to drop it. At the end I
didn&#39;t make a stink but... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (pencorco)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34667</guid>
			<pubDate>Wed, 17 Jun 2009 15:23:47 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34629/t/Reshoot-or-no-reshoot.html#reply-34629</link>
			<description><![CDATA[ Funny addition to my tale...A FBI agent on the squad ribbed me about shooting a downed man. I told him he was still in the fight and I had to finish him off.
<br>
<br>
Koski ]]></description>

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			<author>feeds@yuku.com (Steve Koski)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34629</guid>
			<pubDate>Tue, 16 Jun 2009 12:22:27 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34627/t/Reshoot-or-no-reshoot.html#reply-34627</link>
			<description><![CDATA[ Circumstances seem to drive the correct answer here but laughter accompanies both options.
<br>
I think I have developed a belief that reshoots are never as good as the first run. At least for me.
<br>
<br>
Ken your post reminded me of a match in our club where there were 8&quot; plates sitting on top of a steel bar. LolliPop.
<br>
One shooter took 7 hits on one plate to knock it on the ground. Each hit spun the plate and failed to knock it down until the 7th shot.
<br>
It is urban legend now... ]]></description>

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			<author>feeds@yuku.com (Radome)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34627</guid>
			<pubDate>Tue, 16 Jun 2009 11:44:31 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34617/t/Reshoot-or-no-reshoot.html#reply-34617</link>
			<description><![CDATA[ It&#39;s definitely a judgement call. Poor target/prop design causes a target to become unshootable. Unless their are clear rules about how to deal with this
spelled out in advance (like &quot;edgers&quot; on steel targets with feet), then I believe the benefit should go to the shooter. There&#39;s nothing in the
rulebook that says &quot;if the shooter accidentally causes a target to be unshootable, too bad, it&#39;s his fault, no help given.&quot; It&#39;s much closer
to the range/prop... ]]></description>

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			<author>feeds@yuku.com (Steve Koski)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34617</guid>
			<pubDate>Tue, 16 Jun 2009 07:44:43 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34615/t/Reshoot-or-no-reshoot.html#reply-34615</link>
			<description><![CDATA[ Good Morning,
<br>
<br>
This one happened this past Saturday at Phillipsburg. I was on the other squad and Lenny was putting away his chronograph.
<br>
<br>
If I were running the shooter I would tell them too bad. The stick did not break by itself. The shooter broke the stick with a very bad shot and I would let
them bask in their glory. Let&#39;s say the target is a steel plate (and I have seen this happen) and the shooter hits the plate on the edge and it turns 90
degrees. Now only the edge... ]]></description>

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			<author>feeds@yuku.com (SauconValleyShooter)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34615</guid>
			<pubDate>Tue, 16 Jun 2009 07:26:40 GMT</pubDate>
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			<title><![CDATA[ Re: Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/reply/34594/t/Reshoot-or-no-reshoot.html#reply-34594</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">freeidaho wrote:</strong>
  <hr>
  Lenny,
  <br>
  If the target is still visible and they continue to shoot the stage, I offer them a reshoot. They can take their current score or reshoot.
  <br>
  <br>
  If the target becomes un-shootable as in your case, then it seems like it has to be a reshoot.
  <br>
  <br>
  Ken Reed
</blockquote>+1
<br>
<br> ]]></description>

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			<author>feeds@yuku.com (Hot Brass)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/sreply/34594</guid>
			<pubDate>Mon, 15 Jun 2009 16:03:34 GMT</pubDate>
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			<title><![CDATA[ Reshoot or no reshoot  ]]></title>
			<link>http://idpaforum.yuku.com/topic/5262/t/Reshoot-or-no-reshoot.html</link>
			<description><![CDATA[ A shooter shoots at a IDPA target and hits the stick, breaking the stick in half, and the target flopps around and is now un-shootable. Prop failure and
reshoot? Or tuff luck, shoot better and the stick will not break by it&#39;s self? ]]></description>

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			<author>feeds@yuku.com (PPC Eljay)</author>
			<guid isPermaLink="true">http://idpaforum.yuku.com/topic/5262</guid>
			<pubDate>Mon, 15 Jun 2009 11:55:24 GMT</pubDate>
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